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161. Sticky:New dev blog: Changes to War Mechanics - in EVE Information Portal [original thread]
Dream Five wrote: Regardless at least I hope you are not emotionally abusive at home to your wife and kids? You seem like the OCD controlling type who also tries his hardest to hurt other people with vitriolic remarks. Ad hominem #1. Dream F...
- by Captain Thunk - at 2012.05.11 11:45:00
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162. Sticky:New dev blog: Changes to War Mechanics - in EVE Information Portal [original thread]
Dream Five wrote: Actually you were answering to my quote directly, context had nothing to do with this particular exchange. A quote where you were replying to a someone saying that if 0.0 alliances are 'goofing off in highsec then they are...
- by Captain Thunk - at 2012.05.11 11:00:00
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163. Sticky:New dev blog: Changes to War Mechanics - in EVE Information Portal [original thread]
Dream Five wrote: If by saying this you were talking about "0.0 alliances who rely on alts in safe space to prop their empire", i apologize for not being able to read your mind over the internet. It was the post I was answering that I expec...
- by Captain Thunk - at 2012.05.11 07:09:00
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164. Sticky:New dev blog: Changes to War Mechanics - in EVE Information Portal [original thread]
Dream Five wrote: Some people just don't want to be in 0.0 alliances (gosh, 72% of them). It's a big time commitment, some people want more casual gameplay. Do you misquote people intentionally or do you just have difficulty following Engl...
- by Captain Thunk - at 2012.05.10 23:54:00
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165. Sticky:New dev blog: Changes to War Mechanics - in EVE Information Portal [original thread]
Vincent Athena wrote: The reason eve should accommodate "these people" (Do I get a feeling of bigotry here?) is they are a major part, maybe a majority, of the players, and hence a huge part of CCP income. Odd I was getting the same feeling...
- by Captain Thunk - at 2012.05.10 22:22:00
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166. Sticky:New dev blog: Changes to War Mechanics - in EVE Information Portal [original thread]
Dream Five wrote: Actually a safe space where you can recover from losses is required in order for the game to function otherwise it will be possible to permagrief players into quitting and CCP is smarter than allowing that. EVE will then turn...
- by Captain Thunk - at 2012.05.10 07:57:00
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167. Sticky:New dev blog: Changes to War Mechanics - in EVE Information Portal [original thread]
At its peak, in privateers you could login every night with a reasonable chance of getting two or more 'good fights' - a small gang of targets looking for privateers and happy to engage. This is actually a playstyle that some people prefer and lar...
- by Captain Thunk - at 2012.05.03 18:10:00
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168. Sticky:New dev blog: Changes to War Mechanics - in EVE Information Portal [original thread]
CCP SoniClover wrote: The new formula is not on Sisi, it's still the old formula, we're still working on implementing the new stuff. There is no viable formula for escalating costs. Consider a 100 man corp. Currently 20mil + 500k per member...
- by Captain Thunk - at 2012.05.03 18:08:00
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169. Sticky:New dev blog: Observing the "Burn Jita" Player Event - in EVE Information Portal [original thread]
I'd rather people have the ability to defend JIta (if they so wish) This time round some people did war dec Goonswarm Federation and attempt to make a stand. The fact they actually failed is irrelevent, they at least had the option. Next time tha...
- by Captain Thunk - at 2012.05.02 13:57:00
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170. Sticky:New dev blog: Changes to War Mechanics - in EVE Information Portal [original thread]
betoli wrote: Cost should include an imbalance factor, something based on ABS (aggressors total SP - defenders total SP) . This would penalise extremely imbalanced wars, which are either done to get killmails off noobs or disrupt the economics ...
- by Captain Thunk - at 2012.04.28 10:39:00
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171. Sticky:New dev blog: Changes to War Mechanics - in EVE Information Portal [original thread]
Vincent Athena wrote: I like the scaling of cost with member number. Why should it be more expensive to dec two 50 member corps over one 100 member corp? There's a flat fee of 20mil to wardec a corp. So to war dec 2 x 50 member corps it w...
- by Captain Thunk - at 2012.04.28 08:21:00
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172. Sticky:New dev blog: Changes to War Mechanics - in EVE Information Portal [original thread]
Indahmawar Fazmarai wrote: bornaa wrote: You guys read the article on massively about this subject, published earlier today??? http://massively.joystiq.com/2012/04/15/eve-evolved-fixing-the-wardec-system/ I think it have some good points ...
- by Captain Thunk - at 2012.04.16 19:56:00
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173. Sticky:New dev blog: Changes to War Mechanics - in EVE Information Portal [original thread]
Xorv wrote: bornaa wrote: You guys read the article on massively about this subject, published earlier today??? http://massively.joystiq.com/2012/04/15/eve-evolved-fixing-the-wardec-system/ I think it have some good points (maybe the best...
- by Captain Thunk - at 2012.04.16 19:42:00
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174. Sticky:New dev blog: Changes to War Mechanics - in EVE Information Portal [original thread]
betoli wrote: Grikath wrote: The problem is actually not in the mechanism, but in the attitude of the rageposters: they are Entitlementalists Their "logic" leads them to believe that since they pay to play this game, they are somehow entitl...
- by Captain Thunk - at 2012.04.16 18:34:00
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175. Sticky:New dev blog: Changes to War Mechanics - in EVE Information Portal [original thread]
Argus Sorn wrote: I'm a little confused. I mean sure I am not a fan of all of the changes and want the price system scaled differently, but some of the posters to this section.. well, you do know that there is already a wardec system in place r...
- by Captain Thunk - at 2012.04.16 10:47:00
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176. Sticky:New dev blog: Changes to War Mechanics - in EVE Information Portal [original thread]
Kemal Ataturk wrote: ermm nope, what comes with inferno is not in the game since i at least started. Now if you hate playing spaceships stop trolling and go play the fancy BF3 that you bought. Oh wait you didn't answer one simple question if y...
- by Captain Thunk - at 2012.04.15 19:46:00
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177. Sticky:New dev blog: Changes to War Mechanics - in EVE Information Portal [original thread]
Kemal Ataturk wrote: Indahmawar Fazmarai wrote: Or, you can have a corp, an then you will be wardecced by 1 years, et cetera. CCP officially calls that "not optimal". Captain Thunk wrote: Because it's been in the game since you sta...
- by Captain Thunk - at 2012.04.15 19:36:00
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178. Sticky:New dev blog: Changes to War Mechanics - in EVE Information Portal [original thread]
Kemal Ataturk wrote: Ok now two questions for CCP I work my 10 hour shifts, come home spent some time with my rl and than i have 1 or 2 hours to play eve. I like eve i don't like facebookgames or wow i play eve since the days of the Great Nort...
- by Captain Thunk - at 2012.04.15 18:01:00
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179. Sticky:New dev blog: Changes to War Mechanics - in EVE Information Portal [original thread]
Indahmawar Fazmarai wrote: Mkay, you're a troll. Ignored. Don't you mean "verbal bully"? Tell me again how you ended up playing this game and believe mechanics and principles of the game that have existed pretty much since its inception sh...
- by Captain Thunk - at 2012.04.15 17:02:00
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180. Sticky:New dev blog: Changes to War Mechanics - in EVE Information Portal [original thread]
Indahmawar Fazmarai wrote: In my book, shooting those who can't shoot back is not PvP, but bullying. Spin that how you want. Thats quite possibly the worst attempt at spinning I've ever seen. Not being able to and refusing to shoot back ar...
- by Captain Thunk - at 2012.04.15 13:35:00
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